RAGBAN | رقبان
RAGBAN | رقبان
Two Eras. One Mystery. A Journey Through Time
The same place. Two different eras. Secrets hidden between them
RAGBAN is a first-person puzzle adventure inspired by Saudi heritage, where the past and present coexist within a mysterious environment
Switch between two eras, uncover hidden connections, and solve interconnected puzzles by discovering how time transforms the world around you
Rooted in Saudi historical inspiration, RAGBAN combines cultural identity, environmental storytelling, and time-based puzzles into a journey of exploration and discovery
Can you uncover the mystery that connects the two eras?


THE MEANING BEHIND RAGBAN
The name RAGBAN (رقبان) is inspired by a historical sword associated with King Abdulaziz bin Abdulrahman Al Saud, the founder of the Kingdom of Saudi Arabia
The game's concept draws inspiration from the well-known Arabic proverb:
«الوقت كالسيف، إن لم تقطعه قطعك»
“Time is like a sword; if you do not cut it, it will cut you.”
Just as a sword has two edges, RAGBAN symbolically represents two interconnected eras: the Past and the Present
This connection shapes the game's central mechanic, where time becomes more than a setting—it becomes the key to exploration, discovery, and progression
Rather than introducing the sword as a physical weapon, RAGBAN incorporates its symbolism into the player's journey, connecting Saudi historical inspiration with an interactive experience
INSPIRED BY SAUDI HERITAGE
RAGBAN brings Saudi cultural identity into an interactive experience, drawing inspiration from the Kingdom's architectural heritage, traditional objects, and the connection between past and present
The game's environment blends traditional Saudi architectural elements with contemporary design, presenting two interpretations of the same space across different eras
From arches and courtyards to traditional objects such as the dallah (Arabic coffee pot) and incense burner, cultural details are incorporated into the environment and its puzzles
Rather than serving only as visual decoration, these elements encourage players to explore, observe, and discover how the past continues to connect with the present
Through RAGBAN, Saudi heritage becomes something players can explore and interact with, rather than simply observe
GAMEPLAY — TWO ERAS, ONE CONNECTED WORLD
The same location. Different possibilities
In RAGBAN, players can instantly switch between the Past and Present while remaining in the same physical position
Although the environment shares the same layout across both eras, its objects, pathways, and obstacles change with time
A passage blocked in one era may be accessible in another. An object needed to solve a puzzle might exist only in the past, while its purpose becomes clear in the present
To progress, players must observe, explore, and think across both timelines, using the differences between eras to uncover clues and overcome challenges
KEY GAMEPLAY FEATURES
- Instant Time Switching
Switch freely between the Past and Present to discover new possibilities within the same environment
- Interconnected Puzzles
Solve environmental challenges involving patterns, historical objects, and clues scattered across both eras
- Exploration & Discovery
Examine your surroundings, collect meaningful objects, and uncover connections that help you progress
- Environmental Progression
Unlock new areas by understanding how obstacles and pathways change between timelines
- A Hidden Mystery
Follow clues that gradually reveal the meaning behind RAGBAN and its connection to time
CONTROLS
Ready to begin your journey through time? RAGBAN uses simple keyboard controls for exploration, interaction, and puzzle-solving
| Key | Action |
|---|---|
| W / A / S / D | Move |
| Arrow Keys | Look Around / Navigate |
| E | Interact / Select |
| T | Switch Between Past and Present |
| Esc | Exit Puzzle Focus |
Puzzle-specific instructions will appear on screen when needed
ABOUT THE DEVELOPMENT
RAGBAN was developed as a playable 3D puzzle-adventure prototype during the AI in Game Development Bootcamp at SDA Academy
Built using Unity, the project brings together game design, environmental storytelling, and interactive puzzle mechanics to create an experience inspired by Saudi heritage
AI-assisted 3D generation was incorporated into the development process to help create the game's environments. These assets were subsequently refined, integrated, and adapted to support the two interconnected eras and their gameplay mechanics
The project explores how emerging technologies can support creative game development while celebrating cultural identity through interactive experiences
THE PAST HOLDS THE CLUES
THE PRESENT HOLDS THE PATH
- Your journey through time begins here -
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Rima |
| Genre | Puzzle |
| Made with | Unity, Blender |
| Tags | 3D, Atmospheric, Exploration, First-Person, Mystery |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

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